040164 UK Anreize und strategisches Verhalten (2016S)
Prüfungsimmanente Lehrveranstaltung
Labels
An/Abmeldung
Hinweis: Ihr Anmeldezeitpunkt innerhalb der Frist hat keine Auswirkungen auf die Platzvergabe (kein "first come, first served").
- Anmeldung von Mi 17.02.2016 09:00 bis Mi 24.02.2016 12:00
- Abmeldung bis Mo 14.03.2016 23:59
Details
max. 24 Teilnehmer*innen
Sprache: Englisch
Lehrende
Termine (iCal) - nächster Termin ist mit N markiert
- Dienstag 01.03. 11:30 - 13:00 Seminarraum 5 Oskar-Morgenstern-Platz 1 1.Stock
- Montag 07.03. 09:45 - 11:15 Seminarraum 15 Oskar-Morgenstern-Platz 1 3.Stock
- Dienstag 08.03. 11:30 - 13:00 Seminarraum 5 Oskar-Morgenstern-Platz 1 1.Stock
- Montag 14.03. 09:45 - 11:15 Seminarraum 15 Oskar-Morgenstern-Platz 1 3.Stock
- Dienstag 15.03. 11:30 - 13:00 Seminarraum 5 Oskar-Morgenstern-Platz 1 1.Stock
- Montag 04.04. 09:45 - 11:15 Seminarraum 15 Oskar-Morgenstern-Platz 1 3.Stock
- Mittwoch 06.04. 15:00 - 16:30 Seminarraum 5 Oskar-Morgenstern-Platz 1 1.Stock
- Montag 11.04. 09:45 - 11:15 Seminarraum 15 Oskar-Morgenstern-Platz 1 3.Stock
- Dienstag 12.04. 11:30 - 13:00 Seminarraum 5 Oskar-Morgenstern-Platz 1 1.Stock
- Montag 18.04. 09:45 - 11:15 Seminarraum 15 Oskar-Morgenstern-Platz 1 3.Stock
- Dienstag 19.04. 11:30 - 13:00 Seminarraum 5 Oskar-Morgenstern-Platz 1 1.Stock
- Montag 25.04. 09:45 - 11:15 Seminarraum 15 Oskar-Morgenstern-Platz 1 3.Stock
- Dienstag 26.04. 11:30 - 13:00 Seminarraum 5 Oskar-Morgenstern-Platz 1 1.Stock
Information
Ziele, Inhalte und Methode der Lehrveranstaltung
Art der Leistungskontrolle und erlaubte Hilfsmittel
Assessment:Assessment will be based on one midterm and one final test (written tests, 35% each) and 20-25 min presentation of own project in class (30%). In total the minimum of 65% is required to pass the course. The midterm and final tests will be based on the material of the lectures. The project should be
based on a real-world situation/precedent/business case that was described in press or in
economic books (see suggested reading section below). The task is to identify strategic
reasoning behind the chosen situation and to describe and analyze it formally (identify players, sets of strategies, potential outcomes/payoffs; what game is this?
what are the incentives? are there "tensions" between incentives of different players? what
information do players have? what is a game-theoretic framework for the situation? is this
situation better represented by a sequential or simultaneous or repeated game? can you
identify an equilibrium of the game? was the theoretically predicted equilibrium played in
the actual situation? why/why not? is there a possibility of Pareto-improvement and how
could that be reached? etc.)Pre-requisites:The course will assume basic pre-requisites in microeconomics and familiarity with basic
concepts of non-cooperative game theory.Tools allowed at the midterm and final test:Students can use calculators. Other electronic devices, as well as books, slides or lecture notes may NOT be used.
based on a real-world situation/precedent/business case that was described in press or in
economic books (see suggested reading section below). The task is to identify strategic
reasoning behind the chosen situation and to describe and analyze it formally (identify players, sets of strategies, potential outcomes/payoffs; what game is this?
what are the incentives? are there "tensions" between incentives of different players? what
information do players have? what is a game-theoretic framework for the situation? is this
situation better represented by a sequential or simultaneous or repeated game? can you
identify an equilibrium of the game? was the theoretically predicted equilibrium played in
the actual situation? why/why not? is there a possibility of Pareto-improvement and how
could that be reached? etc.)Pre-requisites:The course will assume basic pre-requisites in microeconomics and familiarity with basic
concepts of non-cooperative game theory.Tools allowed at the midterm and final test:Students can use calculators. Other electronic devices, as well as books, slides or lecture notes may NOT be used.
Mindestanforderungen und Beurteilungsmaßstab
Assessment will be based on one midterm and one final test (written tests, 35% each) and 20-25 min presentation of own project in class (30%). In total the minimum of 65% is required to pass the course.
Prüfungsstoff
All topics covered in the lectures (see course outline above).
Literatur
The main texts for the course are A. K. Dixit and B. J. Nalebuff "Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life", 1993, and J. Mc Millan "Games, Strategies, and Managers", New York and Oxford: Oxford University Press, 1992.This may be supplemented by some additional readings as we proceed, which will be posted on my web page.For reference you can also use any introductory and other game-theory books, such as R.
Gibbons "A Primer in Game Theory", M. J. Osborne "An Introduction to Game Theory",
R. Myerson "Game Theory: Analysis of Conflict".For inspiration in choosing a topic for your project the suggested reading is "The Economist" (magazine) and books:Steven D. Levitt , Stephen J. Dubner "Freakonomics: A Rogue Economist Explores the
Hidden Side of Everything"Joshua Gans "Parentonomics: An Economist Dad Looks at Parenting"Steven E Landsburg "The Armchair Economist: Economics and Everyday Life"B. Nalebuff and A. Brandenburger (1997) "Co-opetition"Adam M. Brandenburger "Co-Opetition : A Revolution Mindset That Combines Com-
petition and Cooperation : The Game Theory Strategy That's Changing the Game of
Business"Joshua Gans (2005) "Core Economics for Managers "
Gibbons "A Primer in Game Theory", M. J. Osborne "An Introduction to Game Theory",
R. Myerson "Game Theory: Analysis of Conflict".For inspiration in choosing a topic for your project the suggested reading is "The Economist" (magazine) and books:Steven D. Levitt , Stephen J. Dubner "Freakonomics: A Rogue Economist Explores the
Hidden Side of Everything"Joshua Gans "Parentonomics: An Economist Dad Looks at Parenting"Steven E Landsburg "The Armchair Economist: Economics and Everyday Life"B. Nalebuff and A. Brandenburger (1997) "Co-opetition"Adam M. Brandenburger "Co-Opetition : A Revolution Mindset That Combines Com-
petition and Cooperation : The Game Theory Strategy That's Changing the Game of
Business"Joshua Gans (2005) "Core Economics for Managers "
Zuordnung im Vorlesungsverzeichnis
Letzte Änderung: Mo 07.09.2020 15:28
essential to lead a business. And economics and game theory have a lot to say about this
subject! This course will be particularly useful to those who consider starting their own
business and take important managerial decisions to optimize their business's performance. Economics analyzes your future business's place in the world. Who does your business interact with? How does it interact with these different parties? When is it desirable to cooperate and when does your business need to compete? How can your business best place itself to profit from these everyday interactions? Game theory, particularly over the past 40 years, has developed a variety of new tools that can aid decision-makers. It has been used by economists to consider alternative business strategies, including their strengths and weaknesses, to study the likely outcomes of day-to-day interactions and to formulate processes to ensure the best possible results. This course will focus on these recent advances in economic theory and practice. It will provide an integrated framework to deal with decision-making, competition, contracting and incentives, -- subjects that cover key economic principles and that are particularly valuable for business.Content:The course will be split into two parts. The first part is a series of lectures on game-
theoretic foundations of core economic principles and phenomena. It aims at providing an
integrated framework to deal with decision-making, competition, contracting
and incentives. There will be a lot of simple stylized examples and real-world situations,
that we will discuss in the context of each specific topic of the course. The second part is presentations by students of their projects (see more details below).Course Outline1. Introduction and overview of the course. Some simple games: competition, coordination, and guessing.2. Individual and strategic decision-making.(Framing decisions, identifying player roles, common decision-making pitfalls; sequential, simultaneous and repeated games; examples and real-life situations.)3. Negotiations, bargaining.(Ultimatum game, wage and price bargaining, Rubinstein bargaining model)