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052220 VU Advanced Topics in Computer Graphics (2021S)
Real-Time Ray Tracing
Prüfungsimmanente Lehrveranstaltung
Labels
An/Abmeldung
Hinweis: Ihr Anmeldezeitpunkt innerhalb der Frist hat keine Auswirkungen auf die Platzvergabe (kein "first come, first served").
- Anmeldung von Mo 15.02.2021 09:00 bis Mo 22.02.2021 09:00
- Abmeldung bis So 14.03.2021 23:59
Details
max. 25 Teilnehmer*innen
Sprache: Englisch
Lehrende
Termine (iCal) - nächster Termin ist mit N markiert
- Freitag 05.03. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 19.03. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 26.03. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 16.04. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 23.04. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 30.04. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 07.05. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 14.05. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 21.05. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 28.05. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 04.06. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 11.06. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 18.06. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
- Freitag 25.06. 16:45 - 18:15 Seminarraum 6, Währinger Straße 29 1.OG
Information
Ziele, Inhalte und Methode der Lehrveranstaltung
Disclaimer: This course will only be held with 10+ students!The course teaches the basics of real time ray tracing including random sampling of hemispheres, ray intersection, bounding volume hierarchies, denoising, temporal anti aliasing and different 4K-upscaling methods. Furthermore additional topics for advanced state of the art real time ray tracing including dynamic resolution scaling with variable refresh rates and machine learning based rendering for illumination of the scene and deep learning super sampling are taught. After the course participants understand all major concepts behind real time ray tracing and are able to implement them into a render engine.
Art der Leistungskontrolle und erlaubte Hilfsmittel
Four separately graded assignments are to be submitted throughout the semester.
Two written exams (one during the semester and one at the end of the semester).
Two written exams (one during the semester and one at the end of the semester).
Mindestanforderungen und Beurteilungsmaßstab
The final mark is calculated based on the two written exams (each 20%) and the four assignments (assignment 1: 10%, assignment 2: 15%, assignment 3: 20%, assignment 4: 15%).
To achieve a positive grading students
- have to submit a solution for each assignment, and
- need to reach at least 50% of the maximum points achievable over all written exams.Gradings are computed from the weighted sum:
89% <= P <= 100% Sehr Gut (1)
76% <= P < 89% Gut (2)
63% <= P < 76% Befriedigend (3)
50% <= P < 63% Genügend (4)
0% <= P < 50% Nicht Genügend (5)
To achieve a positive grading students
- have to submit a solution for each assignment, and
- need to reach at least 50% of the maximum points achievable over all written exams.Gradings are computed from the weighted sum:
89% <= P <= 100% Sehr Gut (1)
76% <= P < 89% Gut (2)
63% <= P < 76% Befriedigend (3)
50% <= P < 63% Genügend (4)
0% <= P < 50% Nicht Genügend (5)
Prüfungsstoff
Real Time Ray Tracing, Dynamic Resolution Scaling, Machine Learning based Rendering
Literatur
Christer Ericson, Real-Time Collision Detection, CRC Press (December 22, 2004)
Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Real-time Rendering, CRC Press, 4. Auflage, 21. August 2018
Alexander Keller, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan, Marco Salvi, Machine learning and rendering, SIGGRAPH '18 ACM SIGGRAPH 2018 Courses, ACM New York, 2018
Tomas Akenine-Möller, Eric Haines, Ray Tracing Gems, Apress, 2019
Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Real-time Rendering, CRC Press, 4. Auflage, 21. August 2018
Alexander Keller, Jaroslav Křivánek, Jan Novák, Anton Kaplanyan, Marco Salvi, Machine learning and rendering, SIGGRAPH '18 ACM SIGGRAPH 2018 Courses, ACM New York, 2018
Tomas Akenine-Möller, Eric Haines, Ray Tracing Gems, Apress, 2019
Zuordnung im Vorlesungsverzeichnis
Module: AT-GFX
Letzte Änderung: Mo 22.02.2021 12:48