Universität Wien
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050023 VU Render Engines (2014W)

Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: German

Lecturers

Classes (iCal) - next class is marked with N

  • Wednesday 08.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 15.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 22.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 29.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 05.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 12.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 19.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 26.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 03.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 10.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 17.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 07.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 14.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 21.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 28.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

Basics of real time computer graphics for computer games and render engines

Assessment and permitted materials

Weekly tasks and a semester project

Minimum requirements and assessment criteria

Learn ho to construct your own render engine

Examination topics

Programming in C++

Reading list

F.D. Luna, Introduction to 3D Game Programming with DirectX 11, Mercury Learning & Information, 2012

Association in the course directory

Last modified: Mo 07.09.2020 15:29