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050059 VU Gaming Technologies (2014S)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Sa 01.02.2014 09:00 to Su 23.02.2014 23:59
- Deregistration possible until Mo 31.03.2014 23:59
Details
max. 25 participants
Language: German
Lecturers
Classes (iCal) - next class is marked with N
- Wednesday 05.03. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 19.03. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 26.03. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 02.04. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 09.04. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 30.04. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 07.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 14.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 21.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 28.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 04.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 11.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 18.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 25.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
Information
Aims, contents and method of the course
Basics of real-time physics engines and AI engines for computer games
Assessment and permitted materials
Weekly tasks and a semester project.
Minimum requirements and assessment criteria
Learn how physics engines and AI-algorithms for computer games work.
Examination topics
Programming of weekly tasks in C++, as well as a semester project
Reading list
David H. Eberly, Game Physics, CRC Press; 2 edition (April 5, 2010)
Christer Ericson, Real-Time Collision Detection, CRC Press (December 22, 2004)
Christer Ericson, Real-Time Collision Detection, CRC Press (December 22, 2004)
Association in the course directory
Last modified: Mo 07.09.2020 15:29