Universität Wien
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052211 VU Cloud Gaming (2024S)

Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

  • Wednesday 06.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 13.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 20.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 10.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 17.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 24.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 08.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 15.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 22.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 29.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 05.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 12.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 19.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 26.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

In this course students learn how to bridge gaps between medias. At first they learn how to program games with a game engine based on C++. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.

Assessment and permitted materials

Every week students have to solve a unique task. At the end of a semester students have to present a final unique game of their own, together with a streaming client.

Minimum requirements and assessment criteria

Every week a new programming task will be handed out that should be finished and uploaded into the e-learning system until the next deadline. In the last quarter participants use the weekly tasks to contruct a render engine and program a working game with it.

Final grading is computed according to:
--All individual tasks and the semester project are graded
--The semester project is graded.
--Final grading is due to weighted sum S of gradings of weekly tasks and game
--Individual tasks have an overall weight of 70%
--Final computer game has a weight of 30%, MUST be shown to instructor in person! Details of the game are part of an oral exam.

Grading of the computer game (max 30%)
-10% Game Idea
-10% Size, technical merit
-10% Oral exam

--Positive ONLY if computer game works!
--Final grading due to weighted sum S:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)

Examination topics

Game Engines, Video Codecs, Networking, GUIs

Reading list

Slides, online resources

Association in the course directory

Module: CGA AMT

Last modified: We 21.02.2024 08:25