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124263 KO Critical Media Analysis (2024S)
Read On, Player One: Analyzing Narrative Indie Games
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Mo 12.02.2024 00:00 to Mo 19.02.2024 12:00
- Deregistration possible until Su 31.03.2024 23:59
Details
max. 30 participants
Language: English
Lecturers
Classes (iCal) - next class is marked with N
- Tuesday 19.03. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 09.04. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 16.04. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 23.04. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 30.04. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 07.05. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 14.05. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 21.05. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 28.05. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 04.06. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 11.06. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 18.06. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
- Tuesday 25.06. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
Information
Aims, contents and method of the course
The point of contention within the field of game studies 25 years ago, whether video games are a ludic or narrative medium, seems rather quaint in 2024. Yet even today, the popular imaginary of video games as simply a fun pastime, in which stories are a dispensable add-on, seems to persist – a depoliticizing portrayal that is challenged by scholars, game creators and certain players alike. For those, more intriguing inquiries are how video games create meaning and transport beliefs and values, how they might influence individuals and online communities (as well as vice versa), and how to interpret video game narratives despite their interactive, multimodal nature.These are some of the questions we will be dealing with in this course by close-reading free and/or inexpensive video games outside the AAA mainstream. We will be looking at the content, context, and formal qualities of ‘narrative indie games’ – defined here as games that are independent in a financial, aesthetic and/or cultural sense created by small teams or single developers to express personal experiences or political visions.It is not necessary to have prior play experiences with video games or to own expensive hardware but bringing a laptop to class is highly advised.Students will get to know methods to put their play experiences into writing, train their understanding of the narrative and persuasive means of video games, and develop the analytical skills to close-read selected titles through cultural studies perspectives.
Assessment and permitted materials
regular attendance (max. two absences), in-class and preparatory participation (Moodle tasks), group presentation, creative task, critical essay
Minimum requirements and assessment criteria
participation (20 points)
group presentation (25 points)
creative task (25 points)
critical essay (30 points)Grading scale:
1: 90-100 points
2: 80-89 points
3: 70-79 points
4: 60-69 points
5: 0-59 points
group presentation (25 points)
creative task (25 points)
critical essay (30 points)Grading scale:
1: 90-100 points
2: 80-89 points
3: 70-79 points
4: 60-69 points
5: 0-59 points
Examination topics
There will be no written exam.
Reading list
All readings will be made available on Moodle and will include (sections from):• Anthropy, Anna, and Naomi Clark. A Game Design Vocabulary: Exploring the Foundational Principles behind Good Game Design. Upper Saddle River, NJ: Addison-Wesley, 2014.
• Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, MA: MIT Press, 2007.
• Dovey, Jon, and Helen W. Kennedy. Game Cultures: Computer Games as New Media. New York, NY: Open University Press, 2006.
• Fernández-Vara, Clara. Introduction to Game Analysis. New York: Routledge, 2015.
• Fron, Janine et. al. “The Hegemony of Play.” DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. 2007: 309-318.
• Hawreliak, Jason. Multimodal Semiotics and Rhetoric in Videogames. New York: Routledge, 2020.
• Payne, Matthew Thomas, and Nina Huntemann, eds. How to Play Video Games. New York: New York University Press, 2019. Print.
• Ruberg, Bo. “No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt.” QED: A Journal in GLBTQ Worldmaking 2.2 (2015): 108-124.In addition, there will be a ludography of free and/or inexpensive videogames that you are expected to engage with, including titles such as c ya laterrr (Hett 2017), Hair Nah (Momo Pixel 2017), Hard Lads (Yang 2020), Lieve Oma (Veltman 2016), and You Are Jeff Bezos (Lorischild 2018).
• Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, MA: MIT Press, 2007.
• Dovey, Jon, and Helen W. Kennedy. Game Cultures: Computer Games as New Media. New York, NY: Open University Press, 2006.
• Fernández-Vara, Clara. Introduction to Game Analysis. New York: Routledge, 2015.
• Fron, Janine et. al. “The Hegemony of Play.” DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. 2007: 309-318.
• Hawreliak, Jason. Multimodal Semiotics and Rhetoric in Videogames. New York: Routledge, 2020.
• Payne, Matthew Thomas, and Nina Huntemann, eds. How to Play Video Games. New York: New York University Press, 2019. Print.
• Ruberg, Bo. “No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt.” QED: A Journal in GLBTQ Worldmaking 2.2 (2015): 108-124.In addition, there will be a ludography of free and/or inexpensive videogames that you are expected to engage with, including titles such as c ya laterrr (Hett 2017), Hair Nah (Momo Pixel 2017), Hard Lads (Yang 2020), Lieve Oma (Veltman 2016), and You Are Jeff Bezos (Lorischild 2018).
Association in the course directory
Studium: BA 612, BEd 046/407
Code/Modul: BA07.3; BEd 08a.2, BEd 08b.1
Lehrinhalt: 12-4260
Code/Modul: BA07.3; BEd 08a.2, BEd 08b.1
Lehrinhalt: 12-4260
Last modified: We 13.03.2024 19:45