Universität Wien
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136033 SE Digital Experience in the (digital) Humanities (2023S)

Continuous assessment of course work
MIXED

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

  • Thursday 09.03. 18:00 - 19:30 Digital
  • Saturday 25.03. 09:45 - 16:30 Seminarraum 6 Hauptgebäude, Tiefparterre Stiege 9 Hof 5
  • Thursday 20.04. 18:00 - 19:30 Digital
  • Saturday 22.04. 09:45 - 16:30 Seminarraum 6 Hauptgebäude, Tiefparterre Stiege 9 Hof 5
  • Thursday 04.05. 18:00 - 19:30 Digital
  • Saturday 13.05. 09:45 - 16:30 Seminarraum 6 Hauptgebäude, Tiefparterre Stiege 9 Hof 5
  • Thursday 01.06. 18:00 - 19:30 Digital
  • Saturday 24.06. 09:45 - 16:30 Seminarraum 6 Hauptgebäude, Tiefparterre Stiege 9 Hof 5

Information

Aims, contents and method of the course

The digitisation of cultural heritage and historical data has created previously unimagined possibilities for humanities researchers. We now have instant, online access to databases harvested from museum collections, archives and libraries, and researchers can access and use data and materials stored in any location, at any time, from anywhere in the world.

This opens up the possibility to create new digital experiences that exhibit and curate cultural artefacts in completely new ways. This seminar will engage with the question of digital experience in two ways. At first, we will discuss theoretical texts that deal with media experience and the transformation of experience in the digital realm, most recently the attempts to construct a "metaverse". We will use this theoretical knowledge to reflect on already existing digital projects in the humanities. At second, we will construct multi-media experiences (such as media enriched HTML5 Websites and/or virtual spaces with the game engine Unity), and assess those experiences with methods derived from UX research.

By the end of the semester, students should have an understanding of the concepts behind digital curation, user research, and a practical knowledge of how to create digital multi-media experiences. This will include topics such as:
* Media/experience: what is it?
* HTML5 multi-media applications,
* what are game engines? what can be done with them?
* Foundations of UX testing and research,

Practically, students will be taught the basics of working with tools for digital curation including:
* HTML5,
* Unity Game engine,

Students will also devise their own digital project.

Assessment and permitted materials

As this is a research seminar, with a practical component, a high level of interest and the ability to undertake self-motivated research will be important to successfully complete the course.
Assessment will consist of project work, written assignments and in-class presentation and participation. Students should be sure to plan enough time for this.
However, the effective workload is difficult to estimate and employee and family-friendly solutions can be found in consultation with the course instructor.

Minimum requirements and assessment criteria

No prior knowledge of working with the technologies used in this class is assumed. However, students will need to have access to a laptop for the practical component of the course.

The course is evaluated according to a points system. You can achieve 100 points in the course. The research project is rated with up to 70 points. Oral and written participation are each rated with up to 30 points. The minimum for the positive completion of the courses is 51 points. Conversion of points to grades: 0-50 = insufficient, 51-60 = sufficient, 61-70 = satisfactory, 71-80 = good, 81-100 = very good

Examination topics

Examination material is the final research project.

Reading list


Association in the course directory

DH/DS/BI / DHP-S

Last modified: Th 04.07.2024 00:13