Universität Wien
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180162 PJ+SE Projectseminar in Cognitive Science (2015W)

5.00 ECTS (2.00 SWS), SPL 18 - Philosophie
Continuous assessment of course work

1.Termin (Vorbesprechung):
Mo 5. Oktober 2015, 13:00 - 15:00
HS 2i d. Inst. f. Philosophie, NIG, 2. Stock

Details

max. 30 participants
Language: English

Lecturers

Classes

Currently no class schedule is known.

Information

Aims, contents and method of the course

ISGinnovations GmbH (ISGi) and the Austrian Research Institute for Artificial Intelligence (OFAI) are jointly looking for interested students to conduct research in the area of serious games in health care. Candidates will gain a broad overview of the state of the art in serious games research before focusing on a specific research topic. Students will familiarise with the many perspectives and steps required in implementing a serious games project from a first idea to a full concept that is scientifically sound, features interesting game mechanics, and is viable for practical deployment.

Assessment and permitted materials

* Continuous evaluation (periodical review at jour fixes; see methods)
* Final overall evaluation and review of the project experience

Minimum requirements and assessment criteria

* Knowledge of the research area of serious games
* Familiarity with methodological requirements in a serious games project
* Theoretical and practical skills relevant for serious game design and prototyping
* Result-oriented interdisciplinary thinking
* Co-authoring of publication(s) to be presented at a topical workshop or similar venue is encouraged

Examination topics

* Active and continuous participation in group work
* Desktop research on specific tasks, discussion of results and their significance
* Weekly jour fixes
* Communication and documentation through online platform

Reading list

* Mayr S., Petta P.: Towards a Serious Game for Trauma Treatment, in Ma M., et al.(eds.), Serious Games Development and Applications, Springer, Heidelberg/New York/Dordrecht/London, 64-69, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_6

* Mayr S., Hoerleinsberger W., Petta P.: The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy, in: Camilleri V., Dingli A., Montebello M. (eds.) Proceedings of the Sixth International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2014, September 9-12, 2014, Malta, EU, IEEE, Curran Assoc. Inc., Redhook, NY, USA, 1-6, 2014. http://dx.doi.org/10.1109/VS-Games.2014.7012171

* Rank S., Hoffmann S., Struck H.-G., Spierling U., Mayr S., Petta P.: Authoring vs. Configuring Affective Agents for Interactive Storytelling, Applied Artificial Intelligence, 28(6):629-645, 2014. http://dx.doi.org/10.1080/08839514.2014.923176

Association in the course directory

Last modified: Fr 31.08.2018 08:52